a writer's blog

Tag Archive for ‘temes & transitions’

ludotronics.net

The Ludotronics Book Companion Site Is Finally Complete!

It’s been a very long journey. Now I can take a break and then focus on my next book! 🙏🥂💃

Ludotronics

Comp Copies Arrived and The Ludotronics Game Design Methodology Is Shipping!

If you can’t or don’t want to order the book right now, that’s fine! But you can spread the word, that will make me happy too.

The Ludotronics Game Design Methodology

As of today, The Ludotronics Game Design Methodology Is Available for Pre-Order!

Even if you don’t want to or can’t preorder at the moment, you can spread the word! That’ll make me happy too.

The Ludotronics Game Design Methodology

Yay! The Ludotronics Game Design Methodology Is Coming Out Soon!

You can’t yet preorder it, but you can get the word around! That’ll make me happy too.

Apple Vision Pro: Welcome to the Latest Turn of the Media Convergence Revolution

“Spatial computing device” means a lot more than you think.

Blade Runner

Unboxing Free League’s Blade Runner Tabletop Role-Playing Game (Plus Some Kanji Lore)

I couldn’t help but buy the most luxurious version Free League had on offer.

Richard Carrillo

“Interviewing for Game Design” Revisited

Occasionally, the fault lies not in what is said, but in the lens through which it is considered.

The God of Dung Fire

Stock AI Generator Is Not Just Bad But Wants Your Money Faster Than You Can Count to Five

For AI-generated images, don’t follow that guy with the candy bar into their van.

Hello Playdate!

Unboxing the #Playdate

It’s the only device I own I can play with outside in the sun.

Unity & ironSource

After the C-Suite, Unity’s Business Model Is Showing Its True Colors Too

The bright future of mobile games that Unity is banking on.

The God of Blazing Dung Fires

The God of Blazing Dung Fires: Monetizing Undesirable Player Behavior

Blizzard sounding out how much more profit you can make from blazing dung fires than from enjoyable playing experiences.

GTBike V

Get Ready for a Bicycle Tour of Los Santos

If there were a standard protocol for this that works with any game, I’d buy a smart home trainer this instant.

Voidpunk White

Why Not Start With a Voidpunk Video Game?

Why not start right away with a video game? Against the backdrop of my biography, that looks like a natural question.

Twilight: 2000

Twilight: 2000 by Free League—The Post-WWIII Apocalypse Never Looked so Good

Will I ever play this marvelous game again, as a player or perhaps even gamemaster? I don’t know! But that’s not the point.

The Last of Us

Agency, Autonomy, and Power in The Last of Us

Like most action-adventures, TLoU doesn’t excel in player agency. But there’s a problem.

Let me just pick up this daisy

The (In)Famous Encumbrance Modifier

What’s really wrong with encumbrance rules isn’t how badly they’re implemented.

/dev/null

Sending My Facebook Pages to /dev/null

I’ll be staying on Facebook with my personal page, but delete all of my Facebook pages.

Chris Crawford’s Dragon

How the Games Industry Killed the Dragon Chris Crawford Went Out to Slay

While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.

Yellow Brick Road

Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol

Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.

ludotronics.net

Ludotronics: On Lectures, Levels, and Learning Outcomes

In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.