Tag Archive for ‘temes & transitions’
The Ludotronics Book Companion Site Is Finally Complete!
It’s been a very long journey. Now I can take a break and then focus on my next book! 🙏🥂💃
Comp Copies Arrived and The Ludotronics Game Design Methodology Is Shipping!
If you can’t or don’t want to order the book right now, that’s fine! But you can spread the word, that will make me happy too.
As of today, The Ludotronics Game Design Methodology Is Available for Pre-Order!
Even if you don’t want to or can’t preorder at the moment, you can spread the word! That’ll make me happy too.
Yay! The Ludotronics Game Design Methodology Is Coming Out Soon!
You can’t yet preorder it, but you can get the word around! That’ll make me happy too.
Apple Vision Pro: Welcome to the Latest Turn of the Media Convergence Revolution
“Spatial computing device” means a lot more than you think.
Unboxing Free League’s Blade Runner Tabletop Role-Playing Game (Plus Some Kanji Lore)
I couldn’t help but buy the most luxurious version Free League had on offer.
“Interviewing for Game Design” Revisited
Occasionally, the fault lies not in what is said, but in the lens through which it is considered.
Stock AI Generator Is Not Just Bad But Wants Your Money Faster Than You Can Count to Five
For AI-generated images, don’t follow that guy with the candy bar into their van.
After the C-Suite, Unity’s Business Model Is Showing Its True Colors Too
The bright future of mobile games that Unity is banking on.
The God of Blazing Dung Fires: Monetizing Undesirable Player Behavior
Blizzard sounding out how much more profit you can make from blazing dung fires than from enjoyable playing experiences.
Get Ready for a Bicycle Tour of Los Santos
If there were a standard protocol for this that works with any game, I’d buy a smart home trainer this instant.
Why Not Start With a Voidpunk Video Game?
Why not start right away with a video game? Against the backdrop of my biography, that looks like a natural question.
Twilight: 2000 by Free League—The Post-WWIII Apocalypse Never Looked so Good
Will I ever play this marvelous game again, as a player or perhaps even gamemaster? I don’t know! But that’s not the point.
Agency, Autonomy, and Power in The Last of Us
Like most action-adventures, TLoU doesn’t excel in player agency. But there’s a problem.
The (In)Famous Encumbrance Modifier
What’s really wrong with encumbrance rules isn’t how badly they’re implemented.
Sending My Facebook Pages to /dev/null
I’ll be staying on Facebook with my personal page, but delete all of my Facebook pages.
How the Games Industry Killed the Dragon Chris Crawford Went Out to Slay
While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.
Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol
Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.
Ludotronics: On Lectures, Levels, and Learning Outcomes
In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.