a writer's blog

Richard Carrillo

“Interviewing for Game Design” Revisited (0)

November 11, 2022 • the one and twenty

Occasionally, the fault lies not in what is said, but in the lens through which it is considered.

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Like, Every Day (0)

plush bunnyisms

Some personal thoughts on writing and publishing routines, and what to do with them when things begin to crumble.