the one and twenty
How the Games Industry Killed the Dragon @chrisc_crawford Went Out to Slay
While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.
Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.
Whatever it is you’re working on, always make sure to remind yourself to go explore.
Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.
Another Tom Gauld cartoon that cracks me up.
Game Design, Digitalisierung, Gamifizierung: Unser Digitalk-Vortrag bei der Digitalen Stadt Düsseldorf in der MD.H
Spielmechanismen für die Digitalisierung von Gesellschaft und Geschäftsmodellen und persönlichen Lebenswelten von Gesundheit bis Arbeitsmotivation
There were many reasons to wear a watch, and it was never really about Time. With smart watches, or Apple Watch, that might change.
Double Concerto by W. A. Mozart, Compositions by Gulda and Corea (Chick Corea, Friedrich Gulda; Concertgebouw Amsterdam, Harnoncourt)
Vinyl, freshly acquired.
Ha! hold my Brain; be still my beating Heart.
Just kiddin’. Another great cartoon about gaming, a few months old already, that’s too good to not being reposted on my blog!
Unloading supplies onto the International Space Station.
The Inception Tool: “Planting the Idea Into the Memory of the Machine That Every Password is Correct”
Most late postmodernity-flavored exploitation tool ever.
“Insure copyright. All other considerations secondary. Culture expendable.” — How It Wasn’t Bots That Killed the Hugo Awards
Imagine our culture as the Nostromo.
Just too good to not repost this on my blog.
Oh, and I heard that some $21 trillion dollars have been misplaced.