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The Ludotronics Game Design Methodology

Self-Determination Theory Applied to Games: The Issue of Goal and Purpose(0)

August 4, 2025

Oh look, I found a purloined letter!

Tatami Shot | 晩春 (Banshun/Late Spring)

Film Analysis: What Is It Good For?

Marveling at the old masters is fine but we’ve got things to do.

Colossus

“Ideas and Inspiration” in the Age of LLMs

Not saying LLMs make you dumber, but they don’t make you smarter either.

Chris Crawford

Procedurally Generated Interactive Storytelling

Not all is well in Lego Dreamland.

Ludotronics

Interactive Narrative vs. Interactive Storytelling

In Ludotronics, my textbook on game design, I sometimes use less well-known terminology for specific reasons.

America’s Army

What America’s Army Was About (Besides Playing)

Let’s have a look at America’s Army from the marketing perspective.

Wordle “Five More Things” Full Blog Post Edition

Here’s five more things about Wordle that touch upon Japanese, Arabic, Hebrew, Yiddish, and media publishing.

Bioshock

All Around a Theme

The important point is, “theme” is not about some message or moral, it’s about coherence and design decisions.

The Last of Us

Agency, Autonomy, and Power in The Last of Us

Like most action-adventures, TLoU doesn’t excel in player agency. But there’s a problem.

Let me just pick up this daisy

The (In)Famous Encumbrance Modifier

What’s really wrong with encumbrance rules isn’t how badly they’re implemented.

AdvX 2018

On Interactive Writing: Jon Ingold’s Sparkling Dialogues

How to plan, prepare, and execute dialogue that is both interesting and interactive.

Yellow Brick Road

Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol

Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.

ludotronics.net

Ludotronics: On Lectures, Levels, and Learning Outcomes

In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.

Ludotronics

Ludotronics: On Exploration

Whatever it is you’re working on, always make sure to remind yourself to go explore.

“Voted ‘Best English Village Simulation App’ 2015”

Another Tom Gauld cartoon that cracks me up.

Storytelling Technique, Western Culture Edition

Applies to around 95 % of popular books, movies, tv-shows, or video games. Add meta bonus for rationalizations in literature vs. genre / highbrow vs. lowbrow manifestos.

Middle-Earth: Shadow of Mordor

What’s Wrong with NPCs?—One of Numerous Questions Austin Walker Nails Perfectly

In most video games most of the time, non-player characters are the meat in the player character’s power fantasy sandwich.

Mediadesign Hochschule

Zum Bachelor in vier unschwierigen Schritten

Das von mir angebotene und erwartete Procedere bei Bachelor-Erstbetreuungen — unabhängig von Thema, Jahrgang, Fachbereich oder Hochschule.

Don Martin (1931–2000)

GLIT GLORT BLEEBLE DURP: Die Onomatopoetika des Don Martin

Wer gleich zu den ausgesuchten onomatopoetischen Meisterwerken des Don Martin fortschreiten will: ein Stück weit herunterscrollen!

Can Somebody Draw a Videogame Metaphor Cartoon Just Like This One, Only With Cats?

Just kiddin’. Another great cartoon about gaming, a few months old already, that’s too good to not being reposted on my blog!