Blueprints 
Self-Determination Theory Applied to Games: The Issue of Goal and Purpose(0)
Oh look, I found a purloined letter!
Film Analysis: What Is It Good For?
Marveling at the old masters is fine but we’ve got things to do.
“Ideas and Inspiration” in the Age of LLMs
Not saying LLMs make you dumber, but they don’t make you smarter either.
Interactive Narrative vs. Interactive Storytelling
In Ludotronics, my textbook on game design, I sometimes use less well-known terminology for specific reasons.
What America’s Army Was About (Besides Playing)
Let’s have a look at America’s Army from the marketing perspective.
Wordle “Five More Things” Full Blog Post Edition
Here’s five more things about Wordle that touch upon Japanese, Arabic, Hebrew, Yiddish, and media publishing.
All Around a Theme
The important point is, “theme” is not about some message or moral, it’s about coherence and design decisions.
Agency, Autonomy, and Power in The Last of Us
Like most action-adventures, TLoU doesn’t excel in player agency. But there’s a problem.
The (In)Famous Encumbrance Modifier
What’s really wrong with encumbrance rules isn’t how badly they’re implemented.
On Interactive Writing: Jon Ingold’s Sparkling Dialogues
How to plan, prepare, and execute dialogue that is both interesting and interactive.
Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol
Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.
Ludotronics: On Lectures, Levels, and Learning Outcomes
In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.
Ludotronics: On Exploration
Whatever it is you’re working on, always make sure to remind yourself to go explore.
Storytelling Technique, Western Culture Edition
Applies to around 95 % of popular books, movies, tv-shows, or video games. Add meta bonus for rationalizations in literature vs. genre / highbrow vs. lowbrow manifestos.
What’s Wrong with NPCs?—One of Numerous Questions Austin Walker Nails Perfectly
In most video games most of the time, non-player characters are the meat in the player character’s power fantasy sandwich.
Zum Bachelor in vier unschwierigen Schritten
Das von mir angebotene und erwartete Procedere bei Bachelor-Erstbetreuungen — unabhängig von Thema, Jahrgang, Fachbereich oder Hochschule.
GLIT GLORT BLEEBLE DURP: Die Onomatopoetika des Don Martin
Wer gleich zu den ausgesuchten onomatopoetischen Meisterwerken des Don Martin fortschreiten will: ein Stück weit herunterscrollen!
Can Somebody Draw a Videogame Metaphor Cartoon Just Like This One, Only With Cats?
Just kiddin’. Another great cartoon about gaming, a few months old already, that’s too good to not being reposted on my blog!







