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Recollections

Reflections on Memory Part I: We Are What We Compare(0)

January 23, 2026

A few thoughts on memory.

Tatami Shot | 晩春 (Banshun/Late Spring)

Film Analysis: What Is It Good For?

Marveling at the old masters is fine but we’ve got things to do.

Writing Room

“ChatGPT User Delighted to Combine Sloth with Theft”

“Actual writing takes time away from surfing for deepfake porn,” explains Wolverton.

Ask Me Anything

“Ideas and Inspiration” in the Age of LLMs

Not saying LLMs make you dumber, but they don’t make you smarter either.

GTBike V

Get Ready for a Bicycle Tour of Los Santos

If there were a standard protocol for this that works with any game, I’d buy a smart home trainer this instant.

Chris Crawford

Procedurally Generated Interactive Storytelling

Not all is well in Lego Dreamland.

Ludotronics

Interactive Narrative vs. Interactive Storytelling

In Ludotronics, my textbook on game design, I sometimes use less well-known terminology for specific reasons.

Playgrounds

New Yorker Interview with Miyazaki Hidetaka

An illuminating interview with FromSoftware’s game director Miyazaki Hidetaka.

America’s Army

What America’s Army Was About (Besides Playing)

Let’s have a look at America’s Army from the marketing perspective.

Wordle “Five More Things” Full Blog Post Edition

Here’s five more things about Wordle that touch upon Japanese, Arabic, Hebrew, Yiddish, and media publishing.

Playgrounds

Even More Graphic Wordle Greatness

You can now turn your lovely little Wordle graphs into lovely little buildings.

Bioshock

All Around a Theme

The important point is, “theme” is not about some message or moral, it’s about coherence and design decisions.

Playgrounds

Something Free and Fun on the Internet

Wordle is a rare game that doesn’t want much of your attention.

Playgrounds

Narrative Lego

“Radical Recognition” sounds catchy, but I’m not holding my breath.

The Last of Us

Agency, Autonomy, and Power in The Last of Us

Like most action-adventures, TLoU doesn’t excel in player agency. But there’s a problem.

Playgrounds

Kimberly Voll & Robin Hunicke on Player Behavior

Great podcast chat to listen to.

Let me just pick up this daisy

The (In)Famous Encumbrance Modifier

What’s really wrong with encumbrance rules isn’t how badly they’re implemented.

Eighth Day Day of Hanukkah

Hanukkah Special — Day Eight | Summary & Outlook

Today, on the last day of Hanukkah, we will wrap everything up; talk about period style, game type, and game loop; and draft a list of tasks needed to advance this conceptual sketch toward a pitchable game treatment.