Blueprints 
Self-Determination Theory Applied to Games: The Issue of Goal and Purpose
Oh look, I found a purloined letter!
Film Analysis: What Is It Good For?
Marveling at the old masters is fine but we’ve got things to do.
“ChatGPT User Delighted to Combine Sloth with Theft”
“Actual writing takes time away from surfing for deepfake porn,” explains Wolverton.
“I Use ChatGPT for Ideas and Inspiration” Is the New “I Read the Playboy for the Articles”
Banking on garbage and stolen goods, what could go wrong?
“Ideas and Inspiration” in the Age of LLMs
Not saying LLMs make you dumber, but they don’t make you smarter either.
Get Ready for a Bicycle Tour of Los Santos
If there were a standard protocol for this that works with any game, I’d buy a smart home trainer this instant.
Interactive Narrative vs. Interactive Storytelling
In Ludotronics, my textbook on game design, I sometimes use less well-known terminology for specific reasons.
New Yorker Interview with Miyazaki Hidetaka
An illuminating interview with FromSoftware’s game director Miyazaki Hidetaka.
What America’s Army Was About (Besides Playing)
Let’s have a look at America’s Army from the marketing perspective.
Wordle “Five More Things” Full Blog Post Edition
Here’s five more things about Wordle that touch upon Japanese, Arabic, Hebrew, Yiddish, and media publishing.
Even More Graphic Wordle Greatness
You can now turn your lovely little Wordle graphs into lovely little buildings.
All Around a Theme
The important point is, “theme” is not about some message or moral, it’s about coherence and design decisions.
Something Free and Fun on the Internet
Wordle is a rare game that doesn’t want much of your attention.
Agency, Autonomy, and Power in The Last of Us
Like most action-adventures, TLoU doesn’t excel in player agency. But there’s a problem.
The (In)Famous Encumbrance Modifier
What’s really wrong with encumbrance rules isn’t how badly they’re implemented.
Hanukkah Special — Day Eight | Summary & Outlook
Today, on the last day of Hanukkah, we will wrap everything up; talk about period style, game type, and game loop; and draft a list of tasks needed to advance this conceptual sketch toward a pitchable game treatment.







