Tag Archive for ‘temes & transitions’
Ludotronics: On Lectures, Levels, and Learning Outcomes
In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.
Ludotronics: On Exploration
Whatever it is you’re working on, always make sure to remind yourself to go explore.
Release: Ludotronics
Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.
On Flow and Flow Control
A brief essay on “flow” in game design that I wrote for my university’s news room page.
Thing Is, Austin Walker Is Creating Great Video Game Criticism (And You Can Chip In Some for It on Patreon)
Or, in the immortal words of Harlan Ellison: “Pay the Writer.”
Game Design, Digitalisierung, Gamifizierung: Unser Digitalk-Vortrag bei der Digitalen Stadt Düsseldorf in der MD.H
Spielmechanismen für die Digitalisierung von Gesellschaft und Geschäftsmodellen und persönlichen Lebenswelten von Gesundheit bis Arbeitsmotivation
What’s Wrong with NPCs?—One of Numerous Questions Austin Walker Nails Perfectly
In most video games most of the time, non-player characters are the meat in the player character’s power fantasy sandwich.
The Trouble with Game-Based Learning Research
With their often defensively positioned arguments and study designs, game-based learning proponents paint themselves into a corner.
“Educators Had the Right to Feel a Little Freaked Out”
Microsoft’s never been education-centric, to say the least, and Minecraft is huge in game-based education across STEM.
Learning “Trust” With Co-op Games
When “Trust” as an educational objective has to take dynamically changing contexts into account, most serious game mechanics are not even close to being useful.
Teacher Survey: Digital Games in Class
Impressive, but I wonder whether tablets are particularly suited for collaborative game-based learning (which playing games in the classroom was all about in the first place).
“LEGO’s Girl Problem Starts with Management” Indeed
LEGO should be ashamed. And the whole videogame industry suffers from the same problem.
A Huge Potential with a Capital “B”
At the Joburg Serious Games Conference, Ernest W. Adams mentioned “stealth learning” as a very effective way to convey a specific message in a serious game.
Wait, Did I Really Wear a Watch in My Teens? (Revealing Photo Unearthed)
There were many reasons to wear a watch, and it was never really about Time. With smart watches, or Apple Watch, that might change.
Aliens: Colonial Marines — Let’s Sue This Whole Mess from Orbit, It’s the Only Way to Be Sure
Ha! hold my Brain; be still my beating Heart.
Can Somebody Draw a Videogame Metaphor Cartoon Just Like This One, Only With Cats?
Just kiddin’. Another great cartoon about gaming, a few months old already, that’s too good to not being reposted on my blog!






