a writer's blog

Tag Archive for ‘temes & transitions’

ludotronics.net

Ludotronics: On Lectures, Levels, and Learning Outcomes

In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.

Ludotronics

Ludotronics: On Exploration

Whatever it is you’re working on, always make sure to remind yourself to go explore.

Ludotronics

Release: Ludotronics

Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.

Mediadesign Hochschule

On Flow and Flow Control

A brief essay on “flow” in game design that I wrote for my university’s news room page.

Playgrounds

“Voted ‘Best English Village Simulation App’ 2015”

Another Tom Gauld cartoon that cracks me up.

Playgrounds

Thing Is, Austin Walker Is Creating Great Video Game Criticism (And You Can Chip In Some for It on Patreon)

Or, in the immortal words of Harlan Ellison: “Pay the Writer.”

Mediadesign Hochschule

Game Design, Digitalisierung, Gamifizierung: Unser Digitalk-Vortrag bei der Digitalen Stadt Düsseldorf in der MD.H

Spielmechanismen für die Digitalisierung von Gesellschaft und Geschäftsmodellen und persönlichen Lebenswelten von Gesundheit bis Arbeitsmotivation

Middle-Earth: Shadow of Mordor

What’s Wrong with NPCs?—One of Numerous Questions Austin Walker Nails Perfectly

In most video games most of the time, non-player characters are the meat in the player character’s power fantasy sandwich.

Playgrounds

The Trouble with Game-Based Learning Research

With their often defensively positioned arguments and study designs, game-based learning proponents paint themselves into a corner.

The Future Starts Here

Operation Play

Worth checking out. I almost missed this.

The Future Starts Here

“Educators Had the Right to Feel a Little Freaked Out”

Microsoft’s never been education-centric, to say the least, and Minecraft is huge in game-based education across STEM.

Playgrounds

Learning “Trust” With Co-op Games

When “Trust” as an educational objective has to take dynamically changing contexts into account, most serious game mechanics are not even close to being useful.

The Future Starts Here

Teacher Survey: Digital Games in Class

Impressive, but I wonder whether tablets are particularly suited for collaborative game-based learning (which playing games in the classroom was all about in the first place).

The Future Starts Here

“LEGO’s Girl Problem Starts with Management” Indeed

LEGO should be ashamed. And the whole videogame industry suffers from the same problem.

Playgrounds

A Huge Potential with a Capital “B”

At the Joburg Serious Games Conference, Ernest W. Adams mentioned “stealth learning” as a very effective way to convey a specific message in a serious game.

Revealing Photograph (click to embiggen)

Wait, Did I Really Wear a Watch in My Teens? (Revealing Photo Unearthed)

There were many reasons to wear a watch, and it was never really about Time. With smart watches, or Apple Watch, that might change.

The Future Starts Here

Aliens: Colonial Marines — Let’s Sue This Whole Mess from Orbit, It’s the Only Way to Be Sure

Ha! hold my Brain; be still my beating Heart.

Playgrounds

Can Somebody Draw a Videogame Metaphor Cartoon Just Like This One, Only With Cats?

Just kiddin’. Another great cartoon about gaming, a few months old already, that’s too good to not being reposted on my blog!

The Future Starts Here

“You talkin’ to me?”: Dial-Up Sound, Visualized

Bleeoo SCREEEEEEE!

Turning Points

“Meanwhile, in Space”

Unloading supplies onto the International Space Station.