The Ludotronics Game Design Methodology: From First Ideas to Spectacular Pitches and Proposals
Here’s what it is:
- Ludotronics is a conceptually complete paradigm and, building on that core, a comprehensive design methodology for intermediate and advanced game designers.
- Ludotronics is about concept development, that path from coming up with a raw idea for a game to greenlighting a refined version of that idea for preproduction and later development.
- Ludotronics is a methodology that will help you whip ideas into shape until they are strong and sturdy enough to qualify for a killer proposal and become the beating heart of your game design document.
Also, I’m in the process of developing a brand-new sf-horror IP that I hope will, in a few years’ time, be ready to be pitched to a literary agent.
Note: For three years, from March 2019 through April 2022, the high-quality e-book version of Ludotronics was on sale at DrivethruRPG. After this date, I pulled this edition from sale, as it will be succeeded by a print edition scheduled for 2023, published by CRC-Press.
If you have something valuable to add or some interesting point to discuss, I’ll be looking forward to meeting you at Mastodon!