Tag Archive for ‘ludotronics’
It’s been a very long journey. Now I can take a break and then focus on my next book! 🙏🥂💃
If you can’t or don’t want to order the book right now, that’s fine! But you can spread the word, that will make me happy too.
Even if you don’t want to or can’t preorder at the moment, you can spread the word! That’ll make me happy too.
You can’t yet preorder it, but you can get the word around! That’ll make me happy too.
While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.
Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.
In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.
Whatever it is you’re working on, always make sure to remind yourself to go explore.
Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.