a writer's blog

Tag Archive for ‘ludotronics’

Chris Crawford’s Dragon

How the Games Industry Killed the Dragon Chris Crawford Went Out to Slay

While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.

Yellow Brick Road

Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol

Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.


Ludotronics: On Lectures, Levels, and Learning Outcomes

In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.


Ludotronics: On Exploration

Whatever it is you’re working on, always make sure to remind yourself to go explore.


Release: Ludotronics

Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.