Tag Archive for ‘ludotronics’
Winter (Term) Is Coming!
The fall/winter term 2024/2025 is approaching, and with it a new batch of freshwo:men.
The Ludotronics Book Companion Site Is Finally Complete!
It’s been a very long journey. Now I can take a break and then focus on my next book! 🙏🥂💃
Comp Copies Arrived and The Ludotronics Game Design Methodology Is Shipping!
If you can’t or don’t want to order the book right now, that’s fine! But you can spread the word, that will make me happy too.
As of today, The Ludotronics Game Design Methodology Is Available for Pre-Order!
Even if you don’t want to or can’t preorder at the moment, you can spread the word! That’ll make me happy too.
Yay! The Ludotronics Game Design Methodology Is Coming Out Soon!
You can’t yet preorder it, but you can get the word around! That’ll make me happy too.
How the Games Industry Killed the Dragon Chris Crawford Went Out to Slay
While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.
Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol
Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.
Ludotronics: On Lectures, Levels, and Learning Outcomes
In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.
Ludotronics: On Exploration
Whatever it is you’re working on, always make sure to remind yourself to go explore.
Release: Ludotronics
Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.