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Tag Archive for ‘ludotronics’

The Ludotronics Game Design Methodology

Winter (Term) Is Coming!

The fall/winter term 2024/2025 is approaching, and with it a new batch of freshwo:men.

ludotronics.net

The Ludotronics Book Companion Site Is Finally Complete!

It’s been a very long journey. Now I can take a break and then focus on my next book! 🙏🥂💃

Ludotronics

Comp Copies Arrived and The Ludotronics Game Design Methodology Is Shipping!

If you can’t or don’t want to order the book right now, that’s fine! But you can spread the word, that will make me happy too.

The Ludotronics Game Design Methodology

As of today, The Ludotronics Game Design Methodology Is Available for Pre-Order!

Even if you don’t want to or can’t preorder at the moment, you can spread the word! That’ll make me happy too.

The Ludotronics Game Design Methodology

Yay! The Ludotronics Game Design Methodology Is Coming Out Soon!

You can’t yet preorder it, but you can get the word around! That’ll make me happy too.

Playgrounds

New Yorker Interview with Miyazaki Hidetaka

An illuminating interview with FromSoftware’s game director Miyazaki Hidetaka.

Eighth Day Day of Hanukkah

Hanukkah Special — Day Eight | Summary & Outlook

Today, on the last day of Hanukkah, we will wrap everything up; talk about period style, game type, and game loop; and draft a list of tasks needed to advance this conceptual sketch toward a pitchable game treatment.

Seventh Day of Hanukkah

Hanukkah Special — Day Seven | Architectonics

Today, we will engage with the fourth and final design territory of the Ludotronics paradigm, Architectonics.

Sixth Day of Hanukkah

Hanukkah Special — Day Six | Narrativity

Narrativity, our design territory for today, is all about “emotional appeal,” seen from the viewpoint of narrative qualities or properties that work toward conveying specific meaning in a specific dramatic unit for a memorable gameplay moment.

Fifth Day of Hanukkah

Hanukkah Special — Day Five | Plurimediality

So what’s the aesthetic experience of our Hanukkah game going to be? To answer this question, tentatively, we will look at the game’s style and sound.

Fourth Day of Hanukkah

Hanukkah Special — Day Four | Interactivity

Today, we will explore the first design territory for our Hanukkah game, Interactivity.

Third Day of Hanukkah

Hanukkah Special — Day Three | Audience & USP

Today, on the third day of Hanukkah, we will explore possible target audiences and the game’s unique selling proposition, or USP.

Second Day of Hanukkah

Hanukkah Special — Day Two | Theme & Core Experience

Today, we will turn to the meaning Hanukkah has acquired over time, from the Talmud until today, to find our game’s theme and its core experience.

First Day of Hanukkah

Hanukkah Special — Day One | Intel

Along the eight days of Hanukkah, of which today is the first, let’s sketch a game concept about Hanukkah along the Ludotronics paradigm as an exercise.

Chris Crawford’s Dragon

How the Games Industry Killed the Dragon Chris Crawford Went Out to Slay

While the Dragon was vanquished, it wasn’t vanquished in the way we hoped.

Yellow Brick Road

Not Even Dreams: From Oz’s Yellow Brick Road to The Division 2’s Capitol

Experiences, all experiences, are inside our heads; and inside our heads, all our experiences are real.

ludotronics.net

Ludotronics: On Lectures, Levels, and Learning Outcomes

In terms of learning outcomes, game levels have a lot in common with university lectures and can be planned in similar ways.

Ludotronics

Ludotronics: On Exploration

Whatever it is you’re working on, always make sure to remind yourself to go explore.

Ludotronics

Release: Ludotronics

Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.