Blueprints 
Creating Consistent SF-Worlds VI
This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds V
This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds IV
This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Die Architektur des Sprachwandels
Architektur als Sprachwandel-Metapher: Vom Institute of Neologisms zum Cemetery of Forgotten Words.
Creating Consistent SF-Worlds III
This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Editing Characters
“The Indecisive Novelist’s Characters”: Tom Gauld seems determined to draw brilliant cartoons that perfectly illustrate major topics from each of my categories.
Creating Consistent SF-Worlds II
This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds I
This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
How Many True Female Characters Are There in Games?
A few, but certainly not many. (But it’s not like we’re overrun with great male characters either.)
Lorem ipsum dolor sit amet
»Hallo Welt! Ist hier, um Mahlzeiten zu stornieren«: Wirklich erstaunlich, was sich alles hinter Lorem ipsum dolor sit amet verbirgt.
Skiffy
“The gleaming synthetic permapolish leather holster held a proton blaster. Bat Durston pulled out the deadly weapon and thumbed the power pack release.”
Antagonist and Impact Character in Inception
There seems to be some confusion about who the Antagonist might be in Inception but frankly, I can’t see any problems here. Everything has its place, and cleverly so.
Narrativity and Diachronic vs. Episodic Self-Experience: Observing the Self
Is that a Cartesian Theater which I see before me? What Strawson’s self-observation lacks in methodology, it makes up for with psychological entitlement.
Inception Dream Architecture: Infographic Contest Winner
I started to try and sketch Inception’s dramatic structure (in words, not in pictures), and this greatly helps: Co.Design’s Inception Infographic Contest!
Narrativity and Diachronic vs. Episodic Self-Experience: Reading Literature
If that’s all the witnesses and the testimony you can muster in your favor, you might as well try and get to Mexico while you still have time.
Social Media and the Readership of One
If you write for the Social Web, don’t be fooled into thinking that you’re writing for the masses. In the context of the New Economy, especially, you’re always writing for a readership of one.
New Particle Physics Framework Teaser That’ll Make Your Jaw Drop (And Haz Bunnies)
It’s called “Lagoa Multiphysics,” developed by Thiago Costa. But will it blend, in terms of storytelling, if games become ever more realistic?
Narrativity and Diachronic vs. Episodic Self-Experience: Checking the Evidence
You’d think when Strawson takes on the psychological Narrativity thesis and lets loose with both barrels, he’d load his gun with something substantial.
A Letter From Mark Twain: An Update on Quack, Bad Advertising Copy, and Writer’s Wrath
Mark Twain in response to a sales letter-cum-advertisement for a “patent medicine” to cure meningitis, diphtheria, and other ailments.





