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Mediadesign Hochschule

Creating Consistent SF-Worlds VI

This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds V

This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds IV

This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Writing Room

Die Architektur des Sprachwandels

Architektur als Sprachwandel-Metapher: Vom Institute of Neologisms zum Cemetery of Forgotten Words.

Mediadesign Hochschule

Creating Consistent SF-Worlds III

This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Writing Room

Editing Characters

“The Indecisive Novelist’s Characters”: Tom Gauld seems determined to draw brilliant cartoons that perfectly illustrate major topics from each of my categories.

Mediadesign Hochschule

Creating Consistent SF-Worlds II

This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Writing Room

The India Shredder Massacer

Stories im Fleischwolf.

Mediadesign Hochschule

Creating Consistent SF-Worlds I

This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Writing Room

How Many True Female Characters Are There in Games?

A few, but certainly not many. (But it’s not like we’re overrun with great male characters either.)

Writing Room

Lorem ipsum dolor sit amet

»Hallo Welt! Ist hier, um Mahlzeiten zu stornieren«: Wirklich erstaunlich, was sich alles hinter Lorem ipsum dolor sit amet verbirgt.

Skiffy

“The gleaming synthetic permapolish leather holster held a proton blaster. Bat Durston pulled out the deadly weapon and thumbed the power pack release.”

Inception

Antagonist and Impact Character in Inception

There seems to be some confusion about who the Antagonist might be in Inception but frankly, I can’t see any problems here. Everything has its place, and cleverly so.

Narrativity and Diachronic vs. Episodic Self-Experience: Observing the Self

Is that a Cartesian Theater which I see before me? What Strawson’s self-observation lacks in methodology, it makes up for with psychological entitlement.

Inception

Inception Dream Architecture: Infographic Contest Winner

I started to try and sketch Inception’s dramatic structure (in words, not in pictures), and this greatly helps: Co.Design’s Inception Infographic Contest!

Narrativity and Diachronic vs. Episodic Self-Experience: Reading Literature

If that’s all the witnesses and the testimony you can muster in your favor, you might as well try and get to Mexico while you still have time.

Social Media and the Readership of One

If you write for the Social Web, don’t be fooled into thinking that you’re writing for the masses. In the context of the New Economy, especially, you’re always writing for a readership of one.

Playgrounds

New Particle Physics Framework Teaser That’ll Make Your Jaw Drop (And Haz Bunnies)

It’s called “Lagoa Multiphysics,” developed by Thiago Costa. But will it blend, in terms of storytelling, if games become ever more realistic?

Writing Room

Narrativity and Diachronic vs. Episodic Self-Experience: Checking the Evidence

You’d think when Strawson takes on the psychological Narrativity thesis and lets loose with both barrels, he’d load his gun with something substantial.

Writing Room

A Letter From Mark Twain: An Update on Quack, Bad Advertising Copy, and Writer’s Wrath

Mark Twain in response to a sales letter-cum-advertisement for a “patent medicine” to cure meningitis, diphtheria, and other ailments.