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Entering Game Space: A Very Compact Primer

Mediadesign Hochschule

Game Design

A brief essay on “passages in game design” that I wrote for my university’s news room page.

The gist of it:

Passage is structure, not story. It’s not about challenges or plot points, it’s about rules and mood. As a passage, it should serve as an introduction when the game is played for the first time, and from then on, well-chosen details of it should serve as a reminder every single time until it is finished.

Enjoy!

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