A brief essay on “flow” in game design that I wrote for my university’s news room page.
The gist of it:
The general principle to put players in control of their flow channels is to design the game’s challenge structure in a way that concurrently escalates risk, relief, and reward, and not just over time, but “stacked” at any given gameplay moment.
Enjoy!
If you have something valuable to add or some interesting point to discuss, I’ll be looking forward to meeting you at Mastodon!

