Tag Archive for ‘games’
Boss Exam!, or: Grading in Games
“Tests” in well-designed games not only test the player exclusively on what the game has taught them, but push their proficiency even further.
The Other Thing on the Doorstep: Games and the Classroom
If games and new technologies can’t be integrated into the classroom, then we should start building our own multilearner online game-based learning classroom today.
The Thing on the Doorstep: Technology and the Classroom
To become a true knowledge society, learning and teaching must become a shared quest of lifelong exploration.
Book Release: Ludotronics
Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.
Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach for Learning Experiences in Video Games”
Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach for Learning Experiences in Video Games”
Entering Game Space: A Very Compact Primer
A brief essay on passages in game design that I wrote for my university’s news room page.
Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for Interactive Dramatic Structures”
Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for Interactive Dramatic Structures”
On Flow and Flow Control
A brief essay on “flow” in game design that I wrote for my university’s news room page.
Breaking Down Siloed Educational Subjects & Learning with Computer Games: Finland Leads the Way
What I feel now is the powerful urge to immediately move to Finland.
Thing Is, Austin Walker Is Creating Great Video Game Criticism (And You Can Chip In Some for It on Patreon)
Or, in the immortal words of Harlan Ellison: “Pay the Writer.”
Game Design, Digitalisierung, Gamifizierung: Unser Digitalk-Vortrag bei der Digitalen Stadt Düsseldorf in der MD.H
Spielmechanismen für die Digitalisierung von Gesellschaft und Geschäftsmodellen und persönlichen Lebenswelten von Gesundheit bis Arbeitsmotivation
#ECGBL 2014: The Pitfalls of Gamified Learning Design
Game-based learning can provide us the tools to learn and create collaboratively, and to teach us to learn and create collaboratively, for sustained lifelong learning-experiences.
#ECGBL2014: Welcome and Keynote
8th European Conference for Game-Based Learning & 5th International Conference on Serious Games Development & Applications in Berlin, October 9–10, 2014.
What’s Wrong with NPCs?—One of Numerous Questions Austin Walker Nails Perfectly
In most video games most of the time, non-player characters are the meat in the player character’s power fantasy sandwich.
It’s All in Your Head: How Do We Get People to Understand Programming, Math, Literature?
Game-based learning should be designed in such a way that a) you can walk up to it and start playing and b) you can walk up to it and start learning.
No, @intel, That Is Not an Apology
The only thing this “apology” demonstrates is that Intel’s PR department is run by spineless weasels.
What About #GBL and the Humanities?
Two fatal mistakes the humanities must avoid at all costs: putting themselves on the defensive about their own self-worth and/or positioning themselves in the “training” camp.
The Declining Value of the Indie Game Customer
Puppyblog’s long, rambling, and eminently realistic blog post about indie game customers everybody interested in gaming culture and indie games should read.
A Game-Based Learning Reading List
Five recommendations for critical readings on games and learning from ProfHacker.





