a writer's blog

Tag Archive for ‘games’

The Future Starts Here

Boss Exam!, or: Grading in Games

“Tests” in well-designed games not only test the player exclusively on what the game has taught them, but push their proficiency even further.

The Future Starts Here

The Other Thing on the Doorstep: Games and the Classroom

If games and new technologies can’t be integrated into the classroom, then we should start building our own multilearner online game-based learning classroom today.

The Future Starts Here

The Thing on the Doorstep: Technology and the Classroom

To become a true knowledge society, learning and teaching must become a shared quest of lifelong exploration.

ludotronics.net

Book Release: Ludotronics

Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.

Plush Bunnies TNG

Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach 
for Learning Experiences in Video Games”

Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach 
for Learning Experiences in Video Games”

Mediadesign Hochschule

Entering Game Space: A Very Compact Primer

A brief essay on passages in game design that I wrote for my university’s news room page.

Plush Bunnies TNG

Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for Interactive Dramatic Structures”

Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for 
Interactive Dramatic Structures”

Mediadesign Hochschule

On Flow and Flow Control

A brief essay on “flow” in game design that I wrote for my university’s news room page.

Playgrounds

Breaking Down Siloed Educational Subjects & Learning with Computer Games: Finland Leads the Way

What I feel now is the powerful urge to immediately move to Finland.

Playgrounds

“Voted ‘Best English Village Simulation App’ 2015”

Another Tom Gauld cartoon that cracks me up.

Playgrounds

Thing Is, Austin Walker Is Creating Great Video Game Criticism (And You Can Chip In Some for It on Patreon)

Or, in the immortal words of Harlan Ellison: “Pay the Writer.”

Mediadesign Hochschule

Game Design, Digitalisierung, Gamifizierung: Unser Digitalk-Vortrag bei der Digitalen Stadt Düsseldorf in der MD.H

Spielmechanismen für die Digitalisierung von Gesellschaft und Geschäftsmodellen und persönlichen Lebenswelten von Gesundheit bis Arbeitsmotivation

Playgrounds

#ECGBL 2014: The Pitfalls of Gamified Learning Design

Game-based learning can provide us the tools to learn and create collaboratively, and to teach us to learn and create collaboratively, for sustained lifelong learning-experiences.

ECGBL 2014

#ECGBL2014: Welcome and Keynote

8th European Conference for Game-Based Learning & 5th International Conference on Serious Games Development & Applications in Berlin, October 9–10, 2014.

Middle-Earth: Shadow of Mordor

What’s Wrong with NPCs?—One of Numerous Questions Austin Walker Nails Perfectly

In most video games most of the time, non-player characters are the meat in the player character’s power fantasy sandwich.

Playgrounds

It’s All in Your Head: How Do We Get People to Understand Programming, Math, Literature?

Game-based learning should be designed in such a way that a) you can walk up to it and start playing and b) you can walk up to it and start learning.

The Future Starts Here

No, @intel, That Is Not an Apology

The only thing this “apology” demonstrates is that Intel’s PR department is run by spineless weasels.

The Future Starts Here

What About #GBL and the Humanities?

Two fatal mistakes the humanities must avoid at all costs: putting themselves on the defensive about their own self-worth and/or positioning themselves in the “training” camp.

The Future Starts Here

The Declining Value of the Indie Game Customer

Puppyblog’s long, rambling, and eminently realistic blog post about indie game customers everybody interested in gaming culture and indie games should read.

Playgrounds

A Game-Based Learning Reading List

Five recommendations for critical readings on games and learning from ProfHacker.