a writer's blog

Tag Archive for ‘creating worlds’

Bioshock

All Around a Theme

The important point is, “theme” is not about some message or moral, it’s about coherence and design decisions.

Carved Landscapes I

Book-Cut Storytelling: Carved Landscapes

“Piles of obsolete encyclopedias return to that which does not need to say anything, that which simply IS.”

Mediadesign Hochschule

Creating Consistent SF-Worlds VI

This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds V

This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds IV

This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds III

This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds II

This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds I

This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

What’s the Price of Everything?

The Price of Everything: Book Trailer Storytelling Evolved

One of the best book trailers I’ve ever seen.

Anagram: Octopus

Book-Cut Storytelling: Three Stills and a Lemon

Three well executed book-cuts from the Czech Republic plus a German letter-cut with a pedestrian copy like you wouldn’t believe.

New Particle Physics Framework Teaser That’ll Make Your Jaw Drop (And Haz Bunnies)

It’s called “Lagoa Multiphysics,” developed by Thiago Costa. But will it blend, in terms of storytelling, if games become ever more realistic?

Ecological Footprint

Book-Cut Storytelling: Environment

This EWS/WWF commercial for the UAE is nicely done, but it lacks storytelling. Usually, it’s not the advice that sticks, it’s the story that goes with it.

Textual Landscapes: Book-Cut Storytelling Evolved

Mashing-up paper, text, moving images, and the voice of the narrator, a commercial featuring Maurice Gee takes book-cut storytelling to a whole different level.

The Unfinished Swan

Storytelling in Videogames: The Unfinished Swan

Sometimes storylines can be evoked by form rather than developed by content, and the results can be quite astonishing.