Tag Archive for ‘creating worlds’
All Around a Theme
The important point is, “theme” is not about some message or moral, it’s about coherence and design decisions.
Book-Cut Storytelling: Carved Landscapes
“Piles of obsolete encyclopedias return to that which does not need to say anything, that which simply IS.”
Creating Consistent SF-Worlds VI
This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds V
This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds IV
This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds III
This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds II
This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
Creating Consistent SF-Worlds I
This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.
The Price of Everything: Book Trailer Storytelling Evolved
One of the best book trailers I’ve ever seen.
Book-Cut Storytelling: Three Stills and a Lemon
Three well executed book-cuts from the Czech Republic plus a German letter-cut with a pedestrian copy like you wouldn’t believe.
New Particle Physics Framework Teaser That’ll Make Your Jaw Drop (And Haz Bunnies)
It’s called “Lagoa Multiphysics,” developed by Thiago Costa. But will it blend, in terms of storytelling, if games become ever more realistic?
Book-Cut Storytelling: Environment
This EWS/WWF commercial for the UAE is nicely done, but it lacks storytelling. Usually, it’s not the advice that sticks, it’s the story that goes with it.
Textual Landscapes: Book-Cut Storytelling Evolved
Mashing-up paper, text, moving images, and the voice of the narrator, a commercial featuring Maurice Gee takes book-cut storytelling to a whole different level.
Storytelling in Videogames: The Unfinished Swan
Sometimes storylines can be evoked by form rather than developed by content, and the results can be quite astonishing.