Tag Archive for ‘memes & transmissions’
Another Comp Copy Arrived!
Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context
Consolidating Memories in the Photographic Field (Part I)
Photographs don’t merely focus, but narrow down and even constrict our memories to those moments we chose to illustrate.
Native Informants in Game-Based Learning: Gender
Calling in native informants as consultants is exceptionally useful for avoiding mistakes, designing convincing characters, and broadening a game’s reach beyond its mainstream audience.
Book Release: Ludotronics
Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.
Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach for Learning Experiences in Video Games”
Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach for Learning Experiences in Video Games”
Entering Game Space: A Very Compact Primer
A brief essay on passages in game design that I wrote for my university’s news room page.
Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for Interactive Dramatic Structures”
Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for Interactive Dramatic Structures”
Breaking Down Siloed Educational Subjects & Learning with Computer Games: Finland Leads the Way
What I feel now is the powerful urge to immediately move to Finland.
#ECGBL 2014: The Pitfalls of Gamified Learning Design
Game-based learning can provide us the tools to learn and create collaboratively, and to teach us to learn and create collaboratively, for sustained lifelong learning-experiences.
It’s All in Your Head: How Do We Get People to Understand Programming, Math, Literature?
Game-based learning should be designed in such a way that a) you can walk up to it and start playing and b) you can walk up to it and start learning.
No, @intel, That Is Not an Apology
The only thing this “apology” demonstrates is that Intel’s PR department is run by spineless weasels.
What About #GBL and the Humanities?
Two fatal mistakes the humanities must avoid at all costs: putting themselves on the defensive about their own self-worth and/or positioning themselves in the “training” camp.
The Declining Value of the Indie Game Customer
Puppyblog’s long, rambling, and eminently realistic blog post about indie game customers everybody interested in gaming culture and indie games should read.
A Game-Based Learning Reading List
Five recommendations for critical readings on games and learning from ProfHacker.
“Let’s Make Earnest Games, Not ‘Serious’ Games”
“Maybe what we want are not ‘serious’ games, but earnest games. Games that aren’t just instrumental or opportunistic in their intentions.”
Don’t Let Your Simulation Game Become a Shit Sandwich
Common knowledge, and often among the main rationales for developing simulation games, is that wrapping entertainment around course material will boost motivation.
A Design Paradigm for Serious Games
While Gunter et al.’s paper is not a rigorously written research study, we can still extract its basic idea and expand on it.






