a writer's blog

Tag Archive for ‘memes & transmissions’

Narratives Crossing Boundaries

Another Comp Copy Arrived!

Narratives Crossing Boundaries: Storytelling in a Transmedial and Transdisciplinary Context

iPhone 5s (Paging Dr. Benjamin)

Consolidating Memories in the Photographic Field (Part II)

Paging Dr. Benjamin.

Playgrounds

Kimberly Voll & Robin Hunicke on Player Behavior

Great podcast chat to listen to.

Uncharted: The Lost Legacy

Consolidating Memories in the Photographic Field (Part I)

Photographs don’t merely focus, but narrow down and even constrict our memories to those moments we chose to illustrate.

Playgrounds

Native Informants in Game-Based Learning: Gender

Calling in native informants as consultants is exceptionally useful for avoiding mistakes, designing convincing characters, and broadening a game’s reach beyond its mainstream audience.

ludotronics.net

Book Release: Ludotronics

Release of my book Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals for intermediate and advanced game designers.

Plush Bunnies TNG

Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach 
for Learning Experiences in Video Games”

Academic Paper: “Learning to Play, Playing to Learn: An Integrated Design Approach 
for Learning Experiences in Video Games”

Mediadesign Hochschule

Entering Game Space: A Very Compact Primer

A brief essay on passages in game design that I wrote for my university’s news room page.

Plush Bunnies TNG

Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for Interactive Dramatic Structures”

Academic Paper: “Tuning Aristotle: An Applied Model of Emotions for 
Interactive Dramatic Structures”

Playgrounds

Breaking Down Siloed Educational Subjects & Learning with Computer Games: Finland Leads the Way

What I feel now is the powerful urge to immediately move to Finland.

Playgrounds

#ECGBL 2014: The Pitfalls of Gamified Learning Design

Game-based learning can provide us the tools to learn and create collaboratively, and to teach us to learn and create collaboratively, for sustained lifelong learning-experiences.

Playgrounds

It’s All in Your Head: How Do We Get People to Understand Programming, Math, Literature?

Game-based learning should be designed in such a way that a) you can walk up to it and start playing and b) you can walk up to it and start learning.

The Future Starts Here

No, @intel, That Is Not an Apology

The only thing this “apology” demonstrates is that Intel’s PR department is run by spineless weasels.

The Future Starts Here

What About #GBL and the Humanities?

Two fatal mistakes the humanities must avoid at all costs: putting themselves on the defensive about their own self-worth and/or positioning themselves in the “training” camp.

The Future Starts Here

The Declining Value of the Indie Game Customer

Puppyblog’s long, rambling, and eminently realistic blog post about indie game customers everybody interested in gaming culture and indie games should read.

Playgrounds

A Game-Based Learning Reading List

Five recommendations for critical readings on games and learning from ProfHacker.

Playgrounds

“Let’s Make Earnest Games, Not ‘Serious’ Games”

“Maybe what we want are not ‘serious’ games, but earnest games. Games that aren’t just instrumental or opportunistic in their intentions.”

Playgrounds

Don’t Let Your Simulation Game Become a Shit Sandwich

Common knowledge, and often among the main rationales for developing simulation games, is that wrapping entertainment around course material will boost motivation.

Playgrounds

Learning with Your Body

I think the peripatetics got it right.

Playgrounds

A Design Paradigm for Serious Games

While Gunter et al.’s paper is not a rigorously written research study, we can still extract its basic idea and expand on it.