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Hot off the press: my book release Ludotronics: A Comprehensive Game Design Methodology From First Ideas to Spectacular Pitches and Proposals, 576 pages, 100+ illustrations. March, 2019.

It’s a conceptually complete paradigm and design methodology for intermediate and advanced game designers, from coming up with a raw idea for a game to greenlighting a refined version of that idea for development.

There is a complete and completely FREE web version at but you can also buy the Ludotronics high-quality e-book for a bargain price at DriveThruRPG.