a writer's blog

Tag Archive for ‘form & technique’

collateral tales

Storytelling Technique, Western Culture Edition

Applies to around 95 % of popular books, movies, tv-shows, or video games. Add meta bonus for rationalizations in literature vs. genre / highbrow vs. lowbrow manifestos.

collateral tales

Lists and the Epic Tradition (Inspired by Jay-Z)

So obvious, in hindsight.

collateral tales

When You Step on Their Privileges, Men Are Such Delicate Flowers

Chauvinist fun for the whole family.

collateral tales

German »Tatort«: Learn the Elements of Dramatic Structure in Less Than Three Minutes!

I just love everything meta-.

collateral tales

German Plot Roulette

Cue hatemail in 3–2–1…

Mediadesign Hochschule

Creating Consistent SF-Worlds VI

This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Steve Jobs at Stanford (2005)

“Stay Hungry, Stay Foolish”: Steve Jobs’ Stanford Commencement Address 2005

“You can’t connect the dots looking forward, you can only connect them looking backwards.”

Mediadesign Hochschule

Creating Consistent SF-Worlds V

This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds IV

This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds III

This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds II

This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds I

This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

collateral tales

How Many True Female Characters Are There in Games?

A few, but certainly not many. (But it’s not like we’re overrun with great male characters either.)

collateral tales

Skiffy

“The gleaming synthetic permapolish leather holster held a proton blaster. Bat Durston pulled out the deadly weapon and thumbed the power pack release.”

Inception

Antagonist and Impact Character in Inception

There seems to be some confusion about who the Antagonist might be in Inception but frankly, I can’t see any problems here. Everything has its place, and cleverly so.

collateral tales

Narrativity and Diachronic vs. Episodic Self-Experience: Observing the Self

Is that a Cartesian Theater which I see before me? What Strawson’s self-observation lacks in methodology, it makes up for with psychological entitlement.

Inception

Inception Dream Architecture: Infographic Contest Winner

I started to try and sketch Inception’s dramatic structure (in words, not in pictures), and this greatly helps: Co.Design’s Inception Infographic Contest!

collateral tales

Narrativity and Diachronic vs. Episodic Self-Experience: Reading Literature

If that’s all the witnesses and the testimony you can muster in your favor, you might as well try and get to Mexico while you still have time.

collateral tales

New Particle Physics Framework Teaser That’ll Make Your Jaw Drop (And Haz Bunnies)

It’s called “Lagoa Multiphysics,” developed by Thiago Costa. But will it blend, in terms of storytelling, if games become ever more realistic?

collateral tales

Narrativity and Diachronic vs. Episodic Self-Experience: Checking the Evidence

You’d think when Strawson takes on the psychological Narrativity thesis and lets loose with both barrels, he’d load his gun with something substantial.