a writer's blog

Tag Archive for ‘creating worlds’

Mediadesign Hochschule

Creating Consistent SF-Worlds VI

This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds V

This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds IV

This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds III

This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds II

This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds I

This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

collateral tales

New Particle Physics Framework Teaser That’ll Make Your Jaw Drop (And Haz Bunnies)

It’s called “Lagoa Multiphysics,” developed by Thiago Costa. But will it blend, in terms of storytelling, if games become ever more realistic?

The Unfinished Swan

Storytelling in Videogames: The Unfinished Swan

Sometimes storylines can be evoked by form rather than developed by content, and the results can be quite astonishing.