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collateral tales

Storytelling Technique, Western Culture Edition(0)

March 1, 2015

Applies to around 95 % of popular books, movies, tv-shows, or video games. Add meta bonus for rationalizations in literature vs. genre / highbrow vs. lowbrow manifestos.

collateral tales

Where Our Treasured Writers Go

Good literary criticism, after all, does what every good scientific endeavor does: it builds models and checks how well they stack up against the evidence.

collateral tales

German Plot Roulette

Cue hatemail in 3–2–1…

collateral tales

Cerebral Writing

A professional micromanager with words, I keep having a hard time writing blogposts suited to sparking and maintaining a conversation.

Silent Hill

Are You Afraid of the Dark? (Running By Night)

There must be a reason why I keep doing such things.

collateral tales

I Write Like… / Ich schreibe wie …

Orwell and Freud, according to statistical analysis. Are these algorithms our Digital Age’s new Über-Ich, filtering out everything deemed unsuitable and socially disruptive?

collateral tales

Is There Life Beyond Time Management?

It’s either the universe, or I’m too organized.

collateral tales

Sunday Question: Which Science Fiction Novels and Story Collections Had the Greatest Impact on You?

Most people I know who read sf read it in their formative years. Also, there’s no law that this period of “formative years” can’t be extended forever.

Mediadesign Hochschule

Creating Consistent SF-Worlds VI

This is the sixth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Steve Jobs at Stanford (2005)

“Stay Hungry, Stay Foolish”: Steve Jobs’ Stanford Commencement Address 2005

“You can’t connect the dots looking forward, you can only connect them looking backwards.”

Mediadesign Hochschule

Creating Consistent SF-Worlds V

This is the fifth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds IV

This is the fourth post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds III

This is the third post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

collateral tales

Editing Characters

“The Indecisive Novelist’s Characters”: Tom Gauld seems determined to draw brilliant cartoons that perfectly illustrate major topics from each of my categories.

Mediadesign Hochschule

Creating Consistent SF-Worlds II

This is the second post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

Mediadesign Hochschule

Creating Consistent SF-Worlds I

This is the first post in a ten-part series about my Game Design workshop “Creating Consistent SF-Worlds” at the Mediadesign Hochschule in Düsseldorf, Germany.

collateral tales

My Doctoral Thesis Template, or: How You Learn to Stop Worrying and Love OpenOffice.org

Two years late but here it is: my OpenOffice.org thesis template, up for grabs under a Creative Commons license.